Developing Rubrics and Tasks for Measuring Coding Competency for Mathayomsuksa 3 Students
Keywords:
Rubric, Coding Competency, Board Games, Scratch OnlineAbstract
This research aimed to: 1) develop coding competency rubrics for Mathayomsuksa 3 students and 2) develop tasks for measuring coding competency for Mathayomsuksa 3 Students. Informants were 5 coding experts and 60 students selected through purposive sampling to represent a range of abilities. The research instruments were analytic rubrics and two types of tasks: board games and online Scratch programming. Statistics used in data analysis included mean, standard deviation, Aiken's V index and the intra-rater reliability coefficients. The results showed that 1) the rubrics for coding competency consisted of 5 dimensions: abstraction, decomposition, algorithmic thinking, evaluation, and generalization/ patterns. Scoring criteria met content validity (Aiken index value of 1.0) and the intra - rater reliability coefficients of .96 to .97. 2) the tasks measuring coding competency through using board games met content validity (Aiken index value of 1.00), with the discrimination indices ranging from .65 to .70 and the difficulty indices ranging from .54 to .57 ; and the tasks measuring coding competency thrush using online Scratch programming met content validity (Aiken index value of 1.00), with the discrimination indices ranging from .61 to .63 and the difficulty indices ranging from .53 to .60
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