Developing Rubrics and Tasks for Measuring Coding Competency for Mathayomsuksa 3 Students

Authors

  • Pimnamphueng Wannasam Sukhothai Thammathirat Open University
  • Sungworn Ngudgratoke Sukhothai Thammathirat Open University
  • Nalinee Na Nakorn Sukhothai Thammathirat Open University

Keywords:

Rubric, Coding Competency, Board Games, Scratch Online

Abstract

This research aimed to: 1) develop coding competency rubrics for Mathayomsuksa 3 students and 2) develop tasks for measuring coding competency for Mathayomsuksa 3 Students. Informants were 5 coding experts and 60 students selected through purposive sampling to represent a range of abilities. The research instruments were analytic rubrics and two types of tasks: board games and online Scratch programming. Statistics used in data analysis included mean, standard deviation, Aiken's V index and the intra-rater reliability coefficients. The results showed that 1) the rubrics for coding competency consisted of 5 dimensions: abstraction, decomposition, algorithmic thinking, evaluation, and generalization/ patterns. Scoring criteria met content validity (Aiken index value of 1.0) and the intra - rater reliability coefficients of .96 to .97. 2) the tasks measuring coding competency through using board games met content validity (Aiken index value of 1.00), with the discrimination indices ranging from .65 to .70 and the difficulty indices ranging from .54 to .57 ; and the tasks measuring coding competency thrush using online Scratch programming met content validity (Aiken index value of 1.00), with the discrimination indices ranging from .61 to .63 and the difficulty indices ranging from .53 to .60

References

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Published

2025-08-08

How to Cite

Wannasam, P., Ngudgratoke, S. ., & Na Nakorn, N. . (2025). Developing Rubrics and Tasks for Measuring Coding Competency for Mathayomsuksa 3 Students. Suan Dusit Graduate School Academic Journal, 21(2), 15–29. retrieved from https://so19.tci-thaijo.org/index.php/SDUGSAJ/article/view/465

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Section

Research Articles